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Interface Flow

The flow is used by the dialog engine to answer the user and send him to the correct destination

Hierarchy

  • Flow

Index

Properties

Optional catchAll

catchAll: NodeActions

Those actions are attached to the flow and can be triggered regardless of the user's current node

Optional location

location: undefined | string

name

name: string

nodes

nodes: FlowNode[]

An array of all the nodes included in the flow

Optional skillData

skillData: any

An object containing all the properties required to edit a skill

startNode

startNode: string

This is the home node. The user will be directed there when he enters the flow

Optional timeout

timeout: object[]

Optional timeoutNode

timeoutNode: undefined | string

The name of the node to send the user if he reaches the timeout threshold

Optional type

type: undefined | string

Optional version

version: undefined | string

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